Pool Manager Breed

Just released, another plugin called for the Unity Asset Store called Pool Manager Breed. This plugin is perfect for games that involves a lot of Game Objects being Instantiated and Destroyed time and time again. Ideal for mobile games – or just in general really. It improves performance by enabling and disabling Game Objects instead of creating and destroying them. With the Breed plugin you can: Pre-Instantiate a specific number of Game Objects It will dynamically grow if you end up needing more Game Objects than allocated It does not require any additional scripts to be attached to your Game Objects. Read More …

Spawn Controller

This week, I launched a plugin for the Unity Asset Store called Spawn Controller (or you can get it here). It’s a plugin I originally wrote to help cut development time on the latest game I am developing (which is still under wraps at the time being). The Spawn Controller allows you to create waves of enemies to spawn from specific spawning positions you setup in your scene. A plugin of such could be useful for creating a zombie game, whereas hordes of zombies come at you in wave after wave. The docs for the Spawn Controller can viewed here, as well Read More …

Racing Game Prototype

Normally I use Unity for my game development. It’s a complete game engine tool to that eases game development time by many hours. It’s my choice for 3D game development. Over the weekend I discovered another game engine called Construct 2 (C2) by Scirra. From my short experience with it, it’s a very promising tool and one that I will most likely use from time to time. At the moment, games can be only exported to HTML5. I am not sure there are plans to export games to other platforms, but there is a lot requests it seems from the community (which Read More …

Rethinking the Approach

The past few weeks have been really stressful, game development wise. I need to re-approach myself. I need to take back my goal mentioned a few weeks back in regards stepping up my game development. The stress is coming from trying to manage and develop all the aspects of game development: brainstorming, prototyping, game development, brainstorming/prototyping (again – or at least I do), graphics, sound, and then testing, debugging, and feedback. Well, this approach of game development depends on the studio or indie developer, this one works for me best. Doing all this as a one-man-show doesn’t cut it. Not for a Read More …

Neon Rider Released

“big G games” is back with a new Game App in the App Store, Neon Rider. Players take control of a cube in neon city dodging on coming cubes while staying on top of the track in 2 fun game modes: Time Attack and Score Attack. There are 3 different types of oncoming cubes to dodge: Inactive, Sliding, and Stomping. Neon Rider has a soft and relaxing background music, and an easy pick up and play  game, that is set back, relaxing, simple, and fun. Neon Rider features: Set back, relaxing, simple, and fun game play Simple and attractive graphics Read More …