Time to step it up

The past couple of days very pretty productive over here: Finished the and submitted to the App Store Neon Rider for approval, and updated and submitted a much needed update for Tunnel Rider to the App Store for approval as well. Now it’s time to step up my game. All the games I have developed, for both Flash and iOS, have been small mini games. Games you play for 5-10 minutes and you’re done with. I haven’t developed a game that makes the player excited to play again and again. Its time to change that. I have to take back my goal stated Read More …

Sneak Peek of Neon Rider

Well, Tunnel Rider was successfully launched and now I am onto the next one: Neon Rider. Neon Rider is a step back from Tunnel Rider in terms of fast and exciting game plays. It’s a more laid back game where you enjoy the soft music, dodge the oncoming boxes while staying on the track. That’s it. The game was originally released as a flash game a few years back as an experiment with 3D in flash with its limited capabilities (the original game was called “Neo Rider”). It paid off really well. With its simple and pickup gameplay, unique style, Read More …

Tunnel Rider Released

Good news for the world who was waiting for “big G games” first iPhone App – Tunnel Rider was released – yesterday. Players drive the Tunnel Rider through an endless tunnel as fast as they can dodging gigantic rotating walls and, in selected game modes, collect diamonds to increase their score. With Game Center, earn up 15 challenging, fun, and exiting Achievements. Submit your best time and score to compete among your friends, or the world. Tunnel Rider features: Fun and exciting game play 4 Game Modes (Time Attack, Score Attack, Speed Run, Endless) Game Center, submit Scores and earn Read More …

Submitted and Pending

Well, after many hours of development, research, trial, errors, cussing, screaming, and flipping off the monitor because I thought I knew better than the computer… Tunnel Rider has finally been uploaded to iTunes. It’s not live, just waiting for approval. It would be awesome if it gets approved without any errors the first time submitted – I have heard the rumors of Apple’s strict tests and approvals. Anyways, I am very excited and thrilled for several reasons. One, and obviously, Tunnel Rider is soon to go live. Two, I learned a great deal on developing in Unity. I learned so many ‘got-cha’ Read More …

The Beginning

Where to begin for an introduction? (sigh, too tired to think) So I will keep it simple, brief, and obvious. This is big G games’ website It has only 1 employee (me) I develop games on my spare time (flash, mobile… hopefully for the PC/Mac via Steam soon ;)) I wish I could develop games full time This is all I can think of to say… … did I mention I was tired? Ok, trying to be serious. I will post the latest and greatest game(s) I am currently working on, here, on this site… blog, whatever. Though, I won’t Read More …