Submitted and Pending

Well, after many hours of development, research, trial, errors,¬†cussing, screaming, and flipping off the monitor because I thought I knew better than the computer… Tunnel Rider has finally been uploaded¬†to iTunes. It’s not live, just waiting for approval. It would be awesome if it gets approved without any errors the first time submitted – I have heard the rumors of Apple’s strict tests and approvals. Anyways, I am very excited and thrilled for several reasons. One, and obviously, Tunnel Rider is soon to go live. Two, I learned a great deal on developing in Unity. I learned so many ‘got-cha’ Read More …

The Beginning

Where to begin for an introduction? (sigh, too tired to think) So I will keep it simple, brief, and obvious. This is big G games’ website It has only 1 employee (me) I develop games on my spare time (flash, mobile… hopefully for the PC/Mac via Steam soon ;)) I wish I could develop games full time This is all I can think of to say… … did I mention I was tired? Ok, trying to be serious. I will post the latest and greatest game(s) I am currently working on, here, on this site… blog, whatever. Though, I won’t Read More …